Sound Design

SOUND DESIGN | MUSIC | AUDITIVE STORYTELLING

Singularity- Painterly Space Adventure by Blender Studio

I had the pleasure of working as one of the sfx editors on this awesome animation during my internship at StudioXander, under guidance of Sander Houtman. 

Ten Minutes

An autonomous Sound Design project about women's safety in public spaces. All sounds were recorded and edited and by me, as well as a binaural mix to bring it all together in an immersive way! 

SCHOOL PROJECT:

Generative Sound Design: Arcane 

My Tasks: Mixing, Jinx "Glitches", Jinx Foley/Efforts

All of the sounds from this scene were created by our class and then performed live. We all built our own patches and instruments, and then made our own mixes afterwards. 

SCHOOL PROJECT 

Re-Sound Design of a "Cloverfield" Scene. All sounds were recorded and designed by our team.

Tasks: Recording engineer/designer/mixer.

Re-Sound Design of a "Genshin Impact" cutscene.

This was an individual project and served mostly as practice in ambiences and fictive sounds like elemental magic.

SCHOOL PROJECT

Re-Sound Design of a short film "Tea Time". All sounds were recorded and designed by our team.

Tasks: foley artist/composer/mixer.

SCHOOL PROJECT: 

An audio game where you have to guide a little bat through a cave of invisible walls, while eating flies for energy! 

I did the sound design and implementation through MaxMSP, while the others in our team worked on the visuals and remote controllability. 

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